Creating personas and developing an idea
With our hands full of drawings from respondents, we returned to HyperIsland. Now it was time to go through the results, draw conclusions and start creating personas. Personas are detailed descriptions of specific people who are part of the group for whom you want to design the service. With these personas and the other results, we started to think of a service that could improve the experience. The day was now coming to an end and we left HyperIsland with a number of ideas in mind that we would work on the next day.
The morning of the second day was spent working panama phone data out the idea. Then it was time to first make a storyboard and then a prototype for this idea. The storyboard is, as you probably know, a series of drawings that visualize the different situations of your personas and your idea. It's about: who, what, why, where and when. And here again storytelling comes into play.
The storyboard was ready and so it was time for a prototype. I thought this was the coolest thing. Macbooks, iPads and iPhones had only one function this day: to be models for their paper counterparts. All prototypes of the different ideas were 'crafted'. The school was searched for scissors, tape and there was almost a fight for the largest boxes that were in the waste paper. Normally we made prototypes and designs in Illustrator, Photoshop and other programs. Now the different windows were drawn on paper and cleverly mounted in the cardboard gadgets.